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The Conquest of Bread

An Independently-made storytelling centered short video game made using Blender and Unreal Engine 4. Emphasis on constructing virtual worlds from scratch using 3D modeling and representing abstract artistic ideas using video game formats.

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Interpreting Exhibition with 3D Modeling

A course project interpreting the Nasher Museum exhibition with 3D modeling and game engine. 

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Ghost Friends - Ongoing 

This is an ongoing independent game development project using Blender and Unity. Ghost Friend  is a 3D pixel style game on exploring nature and meeting unexpected creatures along the way. 

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Tunny the Two-Legged Tuna

A self-made children's book with illustration generated using Blender. Experimentation with modeling, rigging, procedural textures, and non-photorealistic-rendering, and post-processing. 

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VR Experience: Metamorphosis 

This is a Unity-based VR experience created based on the textual interpretation of Franz Kafka's short novel, Metamorphosis 

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VR Experience: Stage Fright 

This is a Unity-based VR experience created using Unity, Maya, and Blender.

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"My Room"

A panoramic rendering of my home studio made using Blender imported into web-based virtual tour engine. Aimed to create an alternative form of exhibition beyond the traditional in-person gallery format using spatial storytelling.

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Happy Town

3D model and simple idle animation made using Blender based on original artwork Happy Town. 

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@2023 Joy Liu

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